Side Bet Caddie

Round Setup

Configure your group, set each game's stake, then track the round.

4

Player Roster

NameHCPEmail

Select games & stakes

Each active game needs a dollar stake so balances and settle-up stay correct. Tap Rules on any game to read how it pays.

$

Per side (front, back, and overall)

Rules
  • Three bets: best total score on the front nine, back nine, and full round.
  • The player with the lowest total strokes wins each segment. Your stake is paid once per segment you lose to the winner (Side Bet Caddie uses one amount for each segment).
  • If the whole field ties on a segment, that segment has no winner and no money moves for it.
  • On a 9-hole round, one overall bet is settled at the end (no separate front/back).
Rules
  • Each hole is worth one skin at your stake. The lowest gross score wins the hole — the app picks the winner from the scores you enter (no separate pick).
  • If the hole is tied for low score, no one wins; the skin carries and the pot grows by another full skin.
  • When someone has the only low gross, they collect the whole pot. Each other player pays in proportionally so the math zeroes out.
Rules
  • Side achievements (sand save, birdie, chip-in, etc.) earn a “dot” at your dot amount.
  • For each dot earned on a hole, every other player pays that player the dot value—so dots add up fast with a full group.
  • Your group picks which achievements count as dots (sand, birdie, chip-in, etc.).
Rules
  • Players are paired by roster order: 1st vs 2nd, 3rd vs 4th, and so on.
  • On each hole, lower gross wins the skin from that opponent only.
  • Halved holes (same score) push—no money for that hole.
$

Per CTP win (par 3s)

Rules
  • On par-3 holes, record who hit closest to the pin (or skip if you didn’t play CTP).
  • The winner collects the stake from everyone else on that hole.
  • Set par to 3 on the hole entry so the app knows CTP applies.
Rules
  • One player holds the snake. While they hold it, they pay the snake amount to every other player each hole (group-defined—often tied to three-putts or last to take the snake).
  • After each hole, say who holds the snake going forward. First time can be “nobody yet” until someone earns it.
  • Your stake here is that per-person payment each hole the snake is held.
  • In many groups the same moving penalty is called the Train.
Rules
  • Needs at least three players—a two-ball match is better covered by Match Play.
  • The wolf rotates by hole order (hole 1 = first player on the card is wolf, then the next, etc.).
  • Choose a partner for the hole or play lone wolf vs the field. Record whether the wolf side or the field won the hole.
  • Each player on the losing side pays your stake to each player on the winning side.
Rules
  • Bingo: first on the green. Bango: closest to the pin once all are on. Bongo: first in the hole.
  • Pick the player who earns each (if any) on this hole. Each award pays your full stake from every other player.
Rules
  • Needs exactly four players: teams are 1+2 vs 3+4 on the roster.
  • Team “Vegas” number is made from the two scores on the hole (smaller digit first, e.g. 4 and 5 → 45).
  • Lower team Vegas wins; margin × your stake sets the pot (split across payments in the ledger). Ties push.
Rules
  • Same pairings as Match Play (1v2, 3v4, …). Pick a multiplier for this hole (1×, 2×, 4×, …) as your press.
  • Lower gross wins the bet; amount is base stake × multiplier. Halved holes push.
Rules
  • Exactly four players. Partners rotate each third of the round (holes 1–6, 7–12, 13–18 on an 18-hole round).
  • Both players’ strokes add; lower team total wins. Each loser pays each winner your stake amount.
Rules
  • Track who holds the rabbit after each hole. When it changes from A to B, A pays B the pass amount once.
  • Your group defines how someone takes the rabbit (e.g. outright low on the hole).
Rules
  • Banker rotates by hole order (same as roster order as wolf).
  • Say whether the banker won the hole (low gross) or lost to the field. If the banker wins, everyone else pays the banker. If the banker loses, the banker pays each other player.
Rules
  • Each hole adds Mod Stableford-style points from gross vs par (eagle+ 5, birdie 3, par 2, bogey 1, double+ 0).
  • On the last hole, everyone’s total is compared to the group average; you pay or receive your stake × points above/below average (zero-sum).
Rules
  • Uses the same point scale as Quota for this hole only. If one player has the outright high points on the hole, they collect from everyone else. Ties or missing scores push.
Rules
  • Holes 1,4,7… use 1× your base, 2,5,8… use 2×, 3,6,9… use 3×, then the pattern repeats.
  • Lowest gross on the hole wins that amount from each other player. Ties push.
Rules
  • The whiner rotates by hole (roster order). If they don’t “escape” this hole (your group’s rule—e.g. made par, no snowman), they pay each other player the stake.
  • Mark escaped if they got out clean; otherwise the payments apply.